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21. Idea about dual weapons - in Test Server Feedback [original thread]
The increased ammo usage is represented by higher ROF. Think of each shot fired as fired from one of the two barrels, one fire while the other reload thus a higher ROF is achieved.
- by Vortex Freeman - at 2006.08.07 12:50:00
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22. Walking in stations yes or no - in Test Server Feedback [original thread]
Walking inside stations? Perhaps, a lot of cool stuff can be done on that topic. However, the current planned features are scheduled over 3 years or so, so I don't see how this would be possible within any foreseeable future. My standpoint is, whi...
- by Vortex Freeman - at 2006.08.07 11:51:00
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23. the new test client faster? - in Test Server Feedback [original thread]
Disregard my previous post. Updating DX 9.0c solved the problem.
- by Vortex Freeman - at 2006.08.05 21:49:00
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24. carrier scoop function on piloted ships - in Test Server Feedback [original thread]
Excuse me but... I see no difference between what happened here and the E3 incident we had a while ago other than in E3 it was a POS ship array that spewed out ships and not a carrier. If you permaban a user doing this on SiSi what will you do to ...
- by Vortex Freeman - at 2006.08.04 14:07:00
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25. the new test client faster? - in Test Server Feedback [original thread]
I'm not able to even log on past the char selection screen. Was the hardware requirements changed? It says it can't install or locate required version of D3DX and that the program might not run because of it. --- <S> ~ Preparatus Supervivet ~
- by Vortex Freeman - at 2006.08.04 11:27:00
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26. Veterans, where are they now? Do they still play? - in Corporation, Alliance and Organization Discussions [original thread]
1. Do you still play as much now as back then? No, not nearly as much. 2. Today are you a Leader, a follower or somewhere inbetween? Have tried both. Today I'm comfortable as a follower simply because I don't have the ambition nor time to lead. ...
- by Vortex Freeman - at 2006.07.03 16:53:00
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27. A real solution for CCP concerning (fleet) login-traps - in Player Features and Ideas Discussion [original thread]
While I'm not convinced this would be the best way to handle it I'm all for CCP fixing this. Additionally, it would be nice if CCP would actually enforce their banning policy for exploiting lag. This is something that could really screw the game l...
- by Vortex Freeman - at 2006.07.01 16:23:00
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28. Interceptors - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell TomB disagreed with you in the last big interceptor thread. Well that sucks, could you point me in the direction of this thread? --- <S> ~ Preparatus Supervivet ~
- by Vortex Freeman - at 2006.06.28 19:56:00
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29. RIP :( :( - in Corporation, Alliance and Organization Discussions [original thread]
Sad, but not unique... she was unique though, we all are different and unique in our own ways. I didn't know her in person but recall the name Hitgirl. This community has a very broad spectrum of people and it touches your soul when you hear sto...
- by Vortex Freeman - at 2006.06.28 19:14:00
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30. refining module for capital ships - in Player Features and Ideas Discussion [original thread]
Originally by: Erfnam If the carrier could refine ore, you wouldn't need haulers anymore. The carrier just follows the barges as they strip their way through a belt, dumping their ore straight in to the carrier. Or have a small conga line ...
- by Vortex Freeman - at 2006.06.24 15:43:00
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31. Interceptors - in Player Features and Ideas Discussion [original thread]
The basic idea for this was originally brought forward by someone in my corp, just thought I'd vent it here for the general public to voice your opinion on. Interceptors being a very popular ship class I expect these proposed changes not to be pop...
- by Vortex Freeman - at 2006.06.24 15:33:00
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32. refining module for capital ships - in Player Features and Ideas Discussion [original thread]
For a mothership/titan yes, for a carrier no. If tier 1 carriers would have access to such a module it would be too accessible, imo. --- <S> ~ Preparatus Supervivet ~
- by Vortex Freeman - at 2006.06.24 13:01:00
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33. tier 2 freighter that can jump - in Player Features and Ideas Discussion [original thread]
Edited by: Vortex Freeman on 18/06/2006 14:13:51 Originally by: Jurushy i would prefere that Freighter could dock at a POS corporate Hangar so that we can move items between freighter and hangar arry of a pos rthis would be a great i...
- by Vortex Freeman - at 2006.06.18 14:12:00
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34. tier 2 freighter that can jump - in Player Features and Ideas Discussion [original thread]
Originally by: Jurushy 1. problem this freighter are only lowsec 2. problem they need fuel for jump => lower cargo 3. problem u need someone who open cynofield atm i dont see how freighter whit jumpdrive could help build up a titan a...
- by Vortex Freeman - at 2006.06.18 09:45:00
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35. Release a device that let us find cloaked ships! - in EVE General Discussion [original thread]
Edited by: Vortex Freeman on 14/06/2006 09:57:29 Every action will create a reaction, it's the nature of warfare since the first time a rock was picked up and hurled in anger. It's perfectly reasonable to have a counter for cloaked ships, if C...
- by Vortex Freeman - at 2006.06.14 09:57:00
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36. EVE History - in EVE General Discussion [original thread]
I've got some pieces of information about the CA/SA war outbreak that I think is of interest for your project. I've got all the chatlogs saved. Did not read all 8 pages of this thread so forgive me for asking, where should I submit this material? ...
- by Vortex Freeman - at 2006.06.08 06:49:00
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37. The Iron Tide - in My EVE [original thread]
Edited by: Vortex Freeman on 06/06/2006 08:41:31 Originally by: Meridius The working res was 5400x2636 It's not something that was rendered so any upsizing will result in a loss of quality. Currently dealing with CCP about possible d...
- by Vortex Freeman - at 2006.06.06 08:41:00
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38. Lost players - in Player Features and Ideas Discussion [original thread]
Or both. --- <S> ~ Preparatus Supervivet ~
- by Vortex Freeman - at 2006.06.02 02:20:00
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39. <AUCTION> Rare Office For Sale- FDZ4-A - A Jovian Station - in Sell Orders [original thread]
This is so funny allow me to quote a alliance mate of mine. "In conclusion, if you want a hideously overpriced office in a mediocre PvP-region currently occupied by random looser griefers and the Big Blue, with Jove agents - that can't even be r...
- by Vortex Freeman - at 2006.05.27 17:24:00
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40. CEO sends out threaths - in EVE General Discussion [original thread]
There's a reason I rarely read nor post on the official EVE-O forum. This thread is a prime example of why. There's so much sh!t going on here it's not even funny and in general ppl are just being retards about it. I just don't feel it add anythin...
- by Vortex Freeman - at 2006.05.26 20:53:00
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